▶️ Play

Click to play!
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Page of Contents
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App Content
Mode selection
In this app, you cannot access base-game content. Access is restricted to the modes below.
Level Editor
- Create and play your very own levels.
- Upload levels you can complete.
- Make spikes or saws move when a trigger is hit.
- Upload completable levels for others to play (Desktop only)

Screenshot made in development build. May different from live version.
Level Browser
- Freely play levels uploaded by other players.

Screenshot made in development build. May different from live version.
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How to build levels
Placing / Erasing
Select any of the bottom row’s blocks to place that unit. Remove it by selecting the Eraser :eraser:-button, then clicking on or dragging over tiles to clear.
Moving (Selecting)
Select the :multiselect:-button to select any number of tiles.
- Selecting one tile: Click any placed tile to highlight it. Then, click and hold to drag it to a new position.
- Selecting multiple tiles: Click and hold, then drag over your targets. Then, click and hold on one of them to drag all of them to their new position.
- Placing tiles out of bounds or on top of other tiles overlapping will fail the placement. Tiles will stay selected and you may attempt to move them again.
Editing an object
While you have only 1 object selected with the :multiselect:-tool, a property window will appear.

- Using the buttons, you are able to tweak whether the object should be fake,invisible or even deadly.
Making it move
- Pressing the + button allows you to add a movement effect to your object.
- Here you can change the distance, direction and speed of the object
- Don’t forget to link a trigger to this object, otherwise it won’t move!

Layers
This version has 2 different layers in which you can place your objects.
- To switch layers, press the :layers:-button. This will swap layers.
- The objects on the current layer will be white, while the objects on a different layer will be greyed out.
Linking (setting up trolls)
Spikes or saws can move when a linked trigger is touched by the hero.
- To link a trigger, place one and select the :linking:-tool. Now click on the trigger then the trap that you want to move.
Saving/Loading
On the righthand side, buttons for Saving and Loading are found.
- Hit the :save:-button to save the currently loaded level in any of the three save-slots. Be careful to not overwrite old saves.
- Hit the :load:-button to load a saved level from any of the three save-slots. Be careful as this will overwrite your currently built level.
Undo / Redo
On the lefthand side, buttons for Undo and Redo are found.
- Hit the Undo :undo:-button to revert the last taken step. This can be done up to 10 times.
- Hit the Redo :redo:-button to revert the last Undo. This can be done up to 10 times.
- Note that placing or erasing multiple tiles may count as one action if it was done in one click or tap.
Reset
To start over again, press the :clear:-button.
Playtest
Play your level by pressing the :play-button:-button in the bottom right.
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How to upload levels
As a prerequisite, you must have completed the level in Play-mode by reaching the door. After doing so, the upload-button on the top-right will become available.
When pressed, fill in your name and submit the level!
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Submitted levels can be found and played by anyone in the Level Browser.
After submitting, a share-link is copied to your clipboard. Send it to your friends by pasting the link.
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Frequently Asked Questions
- Q: “Will my levels carry over into the release-version?”
A: Likely, no. The code structure for levels and upload bundles will expand and not be backwards compatible.
- Q: “Why can’t I upload my level?” / “How do i upload my level?”
A: Play your level and complete it by reaching the door. Once you return to the editor, the upload button on the top-right corner will now be clickable. Add a name to your level and upload.
- Q: “I can’t complete my level. How do I return to the editor?”
A: Press the pause button in the top-left, or press space to pause the game like normal. Then leave the level. This brings you back to your level in edit-mode.
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